Solution 1: Official Mono installer You can grab the package from the official WINE website, and then install it using the Add/Remove functionality via wine uninstaller as I've shown you a few weeks back. Select Add, select the Mono MSI package, and that should be all. In my case, I did make progress, but not enough. For Wine releases 1.5.3 and later, the Wine-Mono package is recommended. For earlier versions, an official Windows release of Mono 2.10 is recommended. Wine 1.5.6 and later will install Wine-Mono automatically as needed. It will search for the MSI in the following locations. Nov 04, 2015 Download Wineskin for free. What I observed was I installed wine and wine-mono: pacman -S wine wine-mono I then expected I'd be able to run a mono binary: wine mydotnetbin.exe But what I encountered was: 0009:err:mscoree:CLRRuntimeInfoGetRuntimeHost Wine Mono is not installed I found that I could manually install mono with the installer, which fixes the issue: wine. For those looking for a solution to run UO on a mac, this seemingly great approach unfortunately does not work on Catalina, be advised. Bootcamp + Windows 10 was so far the only way for me to get the game to run.

Introduction to Mono on macOS

Mono supports macOS version 10.9 (Mavericks) and later.

For me it wants to downgrade the mono: The Mono version installed on Mac may not be compatible with this version of Visual Studio. Would you like us to install Mono '6.8.0.99' for you? This will overwrite any existing Mono installation on your Mac. The Mono on my Mac is: Mono 6.8.0.123 (2019-10/1d0d939dc30) (64-bit) So, it wants to replace 123.

You can use Mono on macOS to build server, console and GUI applications. Read below for the options available for GUI application development.

Wine-mono

If you are interested in creating native GUI applications, use the MonoMac bindings and our MonoDevelop add-in. Read the description on MonoMac for more information on how to get started.

Installing Mono on macOS

You can use Mono either as a runtime to run existing application, or as an SDK to develop new applications with Mono.

Visit the download page to find the latest macOS package. Run it and follow the instructions there, you can either get a basic runtime, or a complete runtime plus a software development kit.

If you plan on developing applications with Mono, we suggest that you also install the MonoDevelop IDE after you install Mono.

The Mono package includes:

  • The Mono Runtime
  • GUI Toolkits: Windows.Forms and Gtk# for macOS.
    • Note: the MonoMac GUI toolkit for native macOS GUI development is currently a separate download.
  • SDK: C#, Visual Basic compilers, assemblers and tools
  • XSP ASP.NET server
  • Manual pages.

This package installs as a framework into /Library/Frameworks/Mono.framework (the same way the Java packages are installed). The executable binaries can be found in /Library/Frameworks/Mono.framework/Versions/Current/bin. If you’d like to access the mono manpages you’ll have to add /Library/Frameworks/Mono.framework/Versions/Current/man to your manpath. The macOS Mono package does not include Gtk#, XSP or mod_mono. These will have to be compiled from source.

Installed

Our packages currently require macOS version 10.9 or later, for older versions, you will need to build from source code.

Using Mono on macOS

At this point, you must use Mono from the command line, the usual set of commands that are available on other ports of Mono are available.

To build applications you can use “mcs”, to run then you can use mono.

From a Terminal shell, you can try it out:

Most users would be using the MonoDevelop IDE to create their projects.

You will have a choice of GUI toolkits for building your application, from pure cross platform, to Mac-specific using MonoMac.

32 and 64 bit support

The Mono packages published on this web site provide both a 32-bit and a 64-bit Mono VM.

Wine Mono Is Not Installed Mac Os

Starting from Mono 5.2 the mono command defaults to 64-bit, you can use the --arch=32/64 switch to control the bitness.

The 64 bit support has a few limitations today:

  • Our Windows.Forms implementation uses Carbon, and as such, it would not work with a 64-bit Mono.

Building Client Applications

There are a few choices to build client applications on macOS, you should pick the technology that better fits your goals, your choices are:

ToolkitRuns on LinuxRuns on WindowsRuns on MacBinding StyleLicenseStatus
MonoMacnonoyesStrongly typed C# binding to Cocoa APIsMIT X11Actively developed, builds on the design lessons from MonoTouch but still incomplete. This will be the new default binding for Mono on macOS. Separate download.
Gtk#yesyesyesStrongly typed C# binding to the cross platform Gtk+ API. Applications look foreign on macOS.LGPL v2Actively developed, cross platform. Bundled with Mono.
Windows.FormsyesyesyesCross platform implementation of Microsoft’s Windows.Forms. Applications look foreign on macOS.MIT X11The Windows.Forms API was frozen in time by Microsoft. Bundled with Mono.
MonObjcnonoyesBinding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.LGPL v3Actively developed. Separate download.
CocoaSharpnonoyesBinding to the native Cocoa APIs, but requires manual use of Objective-C selectors to work with, relatively thin wrapper around the underlying APIs.MIT X11No longer developed, no longer maintained, deprecated. Bundled with Mono.

Running Mono applications on macOS

Running applications on macOS is very similar to linux systems, from the terminal:

For GTK# applications, it’s easiest to run them the same way but using xterm from X11.app

Wine mono is not installed macbook pro

Windows.Forms

Mono’s implementation of the System.Windows.Forms API is built on top of Carbon and can only run with Mono on 32 bit systems. The look and feel of System.Windows.Forms applications mimics the Windows style and does not currently render like a native macOS application.

Third Party Libraries

ObjC# is a transparent two way bridge that allows the CLR to access the rich underlying ObjectiveC frameworks as well as providing direct access to the CLR frameworks from the ObjectiveC language.

Uninstalling Mono on macOS

Run this script in a terminal:

News and Updates

May 21, 2021

The Wine development release 6.9 is now available.

What's new in this release:

  • WPCAP library converted to PE.
  • Support for paper forms in the print spooler.
  • More math functions from Musl in the C runtime.
  • Various bug fixes.

The source is available now.Binary packages are in the process of being built, and will appear soon at their respective download locations.

May 16, 2021

The Wine Project is selected as a community of OSPP Summer 2021.This is our first time participating in this event. All students who are interested in Wine are welcome! Please have a look for potential proposals you might be interested in: https://wiki.winehq.org/Ospp_Summer_Code. It's great if you have your own idea. Please don't hesitate to post it on the wine-devel mailing list.

The student proposal deadline is June 12th, UTC.

See the OSPP Summer FAQ for more details.

May 7, 2021

Wine Mono Is Not Installed Macos

The Wine development release 6.8 is now available.

What's new in this release:

  • Libraries installed into architecture-specific subdirectories.
  • Secur32 library converted to PE.
  • Support for Map object in JavaScript.
  • Various bug fixes.

Wine Mono Is Not Installed Mac

The source is available now.Binary packages are in the process of being built, and will appear soon at their respective download locations.